datiga Progress Report


Bralm

1632 words

Llerg

1547 words

Pyremius

1463 words

Syrul

1321 words

Beltar

766 words

Fortubo

1021 words

Jascar

963 words

Lydia

1361 words

Fortune

This spell gives the priest the ability to blow on a pair of dice before making the roll in a gambling competition and increase the odds of having a winner.

129 words

Fate's Chance

This spell adjusts the next roll of a die either by +1 or –1, whichever will give the best result.

103 words

Supreme Luck

This spell allows a priest that is engaged in some dangerous or risky activity automatically to make the next saving throw...

89 words

Fortune's Fool

This spell gives the priest the ability to cause an opponent to reroll their next successful saving throw for 24 hours after the initial casting.

221 words

Fortune's Favorite

This spell allows the caster to give a friend or ally the chance to re-roll their next unsuccessful saving throw.

174 words

Luckstone

This spell creates a temporary luckstone.

98 words

Fortune's Bane

This powerful spell reduces all of the recipient’s die rolls, for 24 hours from the time of casting by –1.

159 words

Blood Mantle

This spell enshrouds the priest in a cloak of swirling blood-red droplets.

327 words

Blood Rage

This spell imbues a living, sentient being with the battle rage and blood lust of a berserker.

976 words

Blood Groove

By casting the blood groove spell, a Hextorian priest may enchant an edged weapon (sword, dagger, axe, etc.) so that its surface becomes jagged and lined with blood grooves.

190 words

Arrows of War

By means of this spell the Hound of Hell may create 1d6 magical red arrows.

224 words

Evil Arm of Hextor

The priests of Hextor use his evil arm, which robs the priests’ enemies of all hope and desire to continue moving against the forces of Hextor.

313 words

Hands of Hextor

By use of this spell the caster causes the immediate growth of two new pairs of arms, allowing him or her the opportunity to launch a great many attacks on an opponent.

200 words

Wave of Carnage

The deadliest spell available to the Hounds of Hell is the wave of carnage, which has the power to destroy large numbers of 0-level, 1st-level, or 1 hit die creatures.

226 words

Mantle of Hextor

This spell envelops the priest in an ashen aura that turns his skin gray and gives his face the horrible appearance of a skull with dull hair and red-rimmed eyes

219 words

Scourge of Flame

With this spell, the priest conjures a whip with multiple fiery thongs that only he can wield.

212 words

Valor’s Deadly Strike

This spell improves the martial prowess of the caster.

130 words

Spellshield of the Righteous

The recipient of this spell receives virtual immunity to any spells or magical effects from one caster or creature designated at the time of casting.

190 words

Bolt of Glory

By casting this spell, the priest channels a bolt of divine energy against one creature.

239 words

Invoke Lightning

This spell is a bane to the forces of evil on the open battlefield, and its’ casting has caused said forces to break morale and run for cover more than on one occasion.

275 words

Cyndor

2493 words

Delay Image

By casting delay image, the priest surrounds himself or a recipient creature in a magical aura which bends time slightly in his favor.

211 words

Cloud of Pestilence

This spell creates a billowing cloud of yellowish-green vapors that resembles the effect of a wizard's cloudkill spell

614 words

Tsunami

This mighty spell summons a tsunami, or gigantic wave, from any major body of water.

510 words

Plague

This spell inflicts a virulent, infectious disease on any single creature (if a saving throw versus spell is failed).

253 words

Wierding Sleeptouch

By means of a simple gesture and a word or two, this spell enables the priest to touch the intended victim with devastating effect.

174 words

Vigor

This spell enables the priest to help the sick and infirm feel better.

125 words

Sun Strike

This spell creates a glowing column of blinding light that burns those caught within its area.

138 words

Glow of Life

This spell opens a temporary portal to the Positive Energy Plane and creates a sphere of golden light that bathes creatures with a healing glow.

224 words

Ebony Tendrils

This spell summons a lump of blackness five feet in diameter with four 10-foot arms radiating from it, 90 degrees apart.

264 words

Strand of Binding

Any creature failing to save versus spell will be held as if wrapped in iron chains.

134 words

Enmeshment

This spell creates a mass of weak, sticky threads that remain in existence for one turn.

241 words

Locate Individual

This spell is a modification of the Locate Object spell.

183 words

Trithereon's Mark

The spell brings into being a rune of pursuit centered between the recipient's eyes which lasts for 2 rounds per level and fades at the expiration of the spell.

166 words

Flight of Krelestro

The spell empowers a single spear that has been previously blessed by a priest of Trithereon.

160 words

Loosen Bonds

By casting this spell the priest forces all bonds in the area of effect to expand slightly so that those trapped can free themselves.

104 words

Track

Once invoked this spell allows the priest to clearly see the tracks of the creature desired.

193 words

Track Teleport

Casting this spell allows the priest to be aware of the destination of any teleport or dimension door spell used in the previous round.

179 words

Trithereon’s Retribution

This spell is only used on those considered to be wrongdoers when measured against the precepts of the faith.

263 words

Dwarven History

1255 words

Burning Eyes

This spell causes the priest's eyes to glow and look like flames.

231 words

Rage

This spell allows the caster to cause one intelligent creature to become so enraged that they halt all other activities and attack the nearest creature with their hands or weapon, not spells.

158 words

Frenzy

This spell allows the priest to make themselves so angry that they attack all creatures in melee with an additional +2 "to hit" and damage for the duration of the spell.

200 words

Flaming Cloak

This spell creates a shimmering aura of flames around the spellcaster, similar to the 4th level mage spell fire shield.

282 words

Displace Self

Emulating the natural ability of the displacer beast, this spell causes the caster to appear to be about two feet away from his true location.

174 words

Antagonism

This spell causes all creatures within the area of effect that fail their save vs. spell (adjusted for Wisdom) to become furious and argumentative.

183 words

Flaming Hands

This spell allows the priest to ignite yellow flames around their hands and then direct it at any target within range.

256 words

Boiling Blood

This spell has two effects on the creature being targeted with the spell.

299 words

Heat Wave

This spell creates a wall of heat that moves away from the priest at a rate of 10 feet per round.

240 words

Magma Warriors

This spell enables the caster to summon warriors from the Para-Elemental Plane of Magma.

210 words

Transmute Stone to Lava

This spell turns natural rock or stone into an equal volume of magma.

184 words

Volcanic Geyser

This spell causes an area of the ground to open up and vent volcanic lava for 2 rounds.

235 words

datiga Progress so far

25591 words 255.91% completed!

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